Wednesday 25 July 2012

Tier 4 Lights.. A Painful Grind?

Before i get started I just wanted to say thanks for all the support that I have had so far and I'm thrilled so many of you are enjoying it :)

Today I'm going to be looking at the A-20 & Pz38na both of which are tier 4 scout tanks for Russia and Germany. When I first joined the game I started down the road of the A-20 and ultimately gave up due to the excessively long grind and my lack of experience, so does it really need to be so bad?




   The A-20 has 20 mm of hull armor and 25 mm of turret whilst the hull is heavily sloped it is to this to realistically stop anything so don't rely on your armor, the same is true for the pz38na you just simpily won't bounce. However, they both have speed speed and more speed, with a top speed of 72 kph for the A-20 and 63 kph for the 38. As for guns i think it comes down to personal preference for the A-20 whilst the tier v automatic 37 mm gun may initially seem best it does have a large draw back in shockingly poor penetration which when you get flung into high tier games is often not good so i prefer either the 45 mm or 76 mm guns. The Pz38na is a simple choice the 50 mm KwK 39 every time.

Match Maker

I find that you can pretty easily split the tier 4 scout tanks into 2 MM categories and two different tactics and styles of play:

1) Equal tier, it doesn't always happen that often and can be infuriating waiting for one of these games but it will occur where your are the top tank or certainly towards the top. 

If this is the case you are not a scout you should be using your speed to play peek-a-boo and racking up damage. Furthermore, you can use your speed to rapidly change position and support the weak areas on your front and stop a flank collapse.     

2) High Tier, this it seems is the most common placement for tier 4 light tanks and is often the most infuriating and unfortunately short, you are a scout tank and there is little you can do to get away from that but you need to focus on staying alive for as long as possible to light up as many enemies as possible for your team:

- Don't scout at the start of the game it really doesn't achieve much no one is ready for combat but still positioning and it doesn't reveal much about the position of the enemy s your know they are in the spawn area instead take your time hang back a bit first.

- Take the flank, don't just charge head on, its easy to shoot a scout driving straight towards you but one coming in from the side makes it much harder to hit. (although by no means impossible)

- Keep moving, simple just don't stop its hard to hit a 70 kph small tank but one that stops and pokes his nose out of a building to look is a easy kill.

Conclusion 

I have rambled on for slightly longer than intended so i'll keep this short, the tier 4 scout grind can and often will be hard but it can also be great fun ducking and diving between the enemy tanks lighting them up and seeing your arty slam a shell home. 

Hopefully this will be of some help particularly to newer players

p.s. thinking about doing something about maps next time or tactics for a specific map but not 100% sure yet.

Happy Hunting 

- Loz 

No comments:

Post a Comment